WardogsField Manual

Building a forward base

What the $2,500 FOB kit gives you, what the three hammers unlock, what supplies cost, and where the sources run out.

3 min readChecked 2026-09-09

What $2,500 buys

The Forward Operating Base is $2,500 in our catalog, on the Hub and at Wardogs HQ; the Handbook prints $2,500 in its table and calls it free a paragraph earlier, so trust the three that agree. The Handbook lists it at 6.5 kg in a quick slot, placeable anywhere, and once down it is a terminal with crates that gives your faction three things: a build radius drawn on the minimap, shared storage for items and four supply types, and the only refuel and repair in the field. It starts with 1,250 Build Supplies and 100 each of Fuel, Ammo and Mechanical Supplies, each capped at 20,000 and topped up at $10 a unit from the terminal, plus a Small and a Medium Hammer, bandages, signal smokes and wrenches. It is not a spawn point. The Handbook and Wardogs Zone are explicit; Wardogs HQ calls it one, and we side with the two that are specific.

Three hammers

The Small Hammer ($100) and Medium Hammer ($800, Support 3, $10,000 unlock) raise Hesco walls, gates and doors, and walls snap together when placed close. The Large Hammer ($1,600, Support 7, $25,000 unlock) is what emplacements need: the mortar, anti-air, the sturdiest wall tiers, and the Refuel and Repair Stations. A base stuck on the Medium Hammer cannot build any of them however much supply it holds. On the build tool R rotates, B toggles snapping and V dismantles. Building pays every person swinging, $1 a hit, $6 for the yellow marker, $15 on completion, and placing a structure for a teammate pays you as they swing. The Hub's Support guide says one match of it reached almost Support 7 in the beta.

Supplies, and what they cost

Structures are paid in Build Supplies hauled to the FOB, not dollars, and Wardogs HQ has no per-structure costs recorded. Wardogs Zone's base builder does bill per piece: FOB 30, Hesco wall 61, bunker or Indirect Fire Shelter 81, L81 mortar 121, refuel or repair station 161, Talon 9K-SAM 801, Vanguard CIWS 1,201. Those are one site's figures, unverified, but they say the starting 1,250 is about twenty walls or one SAM. Restock is $10 a unit at the terminal; a supply pallet is $400 at the vendor, and the Handbook says delivering a $400 logistics crate pays $2,500, so the supply run is a paid job and the $5,000 Ural is the truck built for it. Supplies are shared: teammates drawing on them cost you nothing.

Mines and claymores

The AT Mine is $650 at Support 25 with a $75,000 unlock, pressure-triggered by vehicles only, and it stays where you put it after you die; the Hub found no limit on how many you can lay. The Claymore is $900 at Recon 22, $50,000 unlock, motion-triggered by infantry and vehicles. C4 is $250 at Support 2 with a $550 Remote Detonator, and the Hub reports one IED destroying a FOB for $2,500 and two killing a spawn vehicle. Damaging or destroying friendly structures is penalised, so tell the squad where your own mines are.

Where to put it, and the gaps

Wardogs HQ's doctrine: close enough to matter, far enough to survive, behind a ridge or inside a treeline a short drive from the zone, protecting the route rather than the base, and built to pay for itself this zone because no FOB is forever. The Handbook is blunter: turtling never wins, even with the FOB inside the zone. The recorded buildables are 15 defences, four emplacements and five support pieces. What the sources leave open: the build radius (Wardogs Zone says 60 m), official supply costs, how many mortar rounds a unit of Ammo Supplies is, and whether a faction can run more than one FOB.